Missile Command
Bunnies v Aliens
Saturday March 31 11:00-1:30
Cost
10 cans of food per person
Rental Package (less paint) air/co2 and entry fee for game
and play after the game
Paint (field paint only)
Paint must be purchased at the event
                 Pod 5.00 ea
    Bag of 500 15.00 ea
Case of 2000 40.00 ea
Guns
Players can use their own semi auto guns or pistols only.
Electronic guns must be set to semi auto
Guns must be set to less than 285 fps.
Schedule

 
9:00  Check in starts (park opens)
10:00  Game story and safety rules
11:00  First game
12:30  Second game

Missile Command: Bunnies v Aliens (game #1 of 4)
Aliens are invading the earth and the Bunnies must stop them by launching a missile from the launching pad in the Fuel Depot area.

Players will be divided as equally as possible into two teams, The Aliens and The Bunnies. The Fort field will serve as a home base for one side while the Corridor of  Death will be the home base for the other side. A Team Guide will be assigned to each team. The guides will go with each team and give them playing tips and instructions during the game. Two, 1 hour, games will be played with a 30 minute break between games. Teams will switch home bases for the second game.

The object of the game is to find the Missile, Launching Device, (a two way radio) and Launch Code, (programming instructions for the radio) and take all three items to the launching pad located in the Fuel Depot area. This will be clearly marked on a map and players can walk the field areas before the game begins to become familiar with the area.

The Missile, Launching Device and Launching Code will be inside separate containers, hidden somewhere on the playing fields. Players must look in buildings, around bunkers, and under floors in order to find the items. Keep in mind that players from the other team will be shooting at you. When a player finds one of the items, the player will wear "rabbit ears" to signify he has found an item and then returns the item to the team's home base. Once all three items have been collected, the missile will be transported to the launching pad, using the safety shield and following the designated path. The safety shield will prevent the player transporting the missile from being killed.

Once the missile gets to the designated path  a siren will sound indicating the start of the 10 minute count down. The opposing team will have 10 minutes to try to prevent the missile from reaching the launching pad. No players will be allowed to "reinsert" after the count down starts.

Each game will have a 1 hour time period. If  the missile has not been found, programmed, and launched in the one hour time period, the team with the most items found will win the game.

A Cell Phone will be required  as a deposit for all rental equipment issued to each person. Phones will be returned when equipment is checked in at the end of the day.
Approved masks must be worn at all times on the playing field
Approved barrel plugs must be on the gun barrel when not playing. This is especially significant in the staging areas and parking lot. Players will not be able to air refills or more CO2 without them.
Do not take valuables to the field.
Prizes
Free and discount coupons from the local area will be given to the following people. Prizes will also be hidden on the playing field
  Oldest Player
  Youngest Player
  Family with the most players
  Group with the most players
  Player traveling the furthest distance